Magick::Blob

Blob provides the means to contain any opaque data. It is named after the term "Binary Large OBject" commonly used to describe unstructured data (such as encoded images) which is stored in a database. While the function of Blob is very simple (store a pointer and and size associated with allocated data), the Blob class provides some very useful capabilities. In particular, it is fully reference counted just like the Image class.

The Blob class supports value assignment while preserving any outstanding earlier versions of the object. Since assignment is via a pointer internally, Blob is efficient enough to be stored directly in an STL container or any other data structure which requires assignment. In particular, by storing a Blob in an associative container (such as STL's 'map') it is possible to create simple indexed in-memory "database" of Blobs.

Magick++ currently uses Blob to contain encoded images (e.g. JPEG) as well as ICC and IPTC profiles. Since Blob is a general-purpose class, it may be used for other purposes as well.

The methods Blob provides are shown in the following table:
 
Blob Methods
Method
Return Type
Signature(s)
Description
Blob   void Default constructor
const void* data_, size_t length_ Construct object with data, making a copy of the supplied data
const Blob& blob_ Copy constructor (reference counted)
operator= Blob const Blob& blob_ Assignment operator (reference counted)
update void const void* data_, size_t length_ Update object contents, making a copy of the supplied data. Any existing data in the object is deallocated.
data const void* void Obtain pointer to data
length size_t void Obtain data length
updateNoCopy void void* data_, size_t length_ Update object contents, using supplied pointer directly (no copy) Any existing data in the object is deallocated.  The user must ensure that the pointer supplied is not deleted or otherwise modified after it has been supplied to this method.