/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//// This example is from the ACE Programmers Guide.
////  Chapter:  "The Acceptor/Connector"  (Connection Initialization)
//// For details please see the guide at
//// http://www.cs.wustl.edu/~schmidt/ACE.html
////  AUTHOR: Umar Syyid (usyyid@hns.com)
//// and Ambreen Ilyas (ambreen@bitsmart.com)
/////////////////////////////////////////////////////////////////////////////////////////////////////////////

//Example 7
#include "ace/Reactor.h"
#include "ace/Svc_Handler.h"
#include "ace/Acceptor.h"
#include "ace/Synch.h"
#include "ace/SOCK_Acceptor.h"
#include "ace/Thread.h"
#define NETWORK_SPEED 3
class MyServiceHandler; //forward declaration
typedef ACE_Singleton<ACE_Reactor,ACE_Null_Mutex> Reactor;
typedef ACE_Acceptor<MyServiceHandler,ACE_SOCK_ACCEPTOR> Acceptor;

class MyServiceHandler:
public ACE_Svc_Handler<ACE_SOCK_STREAM,ACE_MT_SYNCH>{
// The message sender and creator threads are handled here.
ACE_thread_t thread_names[2];

public:
int open(void*){
 ACE_DEBUG((LM_DEBUG, "Acceptor: received new connection \n"));

 //Register with the reactor to remember this handler..
 Reactor::instance() ->register_handler(this,ACE_Event_Handler::READ_MASK);
 ACE_DEBUG((LM_DEBUG,"Acceptor: ThreadID:(%t) open\n"));

 //Create two new threads to create and send messages to the
 //remote machine.
 activate(THR_NEW_LWP,
   2, //2 new threads
   0,
   ACE_DEFAULT_THREAD_PRIORITY,
   -1,
   this,
   0,
   0,
   0,
   thread_names); // identifiers in thread_handles
 
 //keep the service handler registered with the acceptor.
 return 0;
 }

void send_message(void){
 //Dequeue the message and send it off
 ACE_DEBUG((LM_DEBUG,"(%t)Sending message >>"));

 //dequeue the message from the message queue
 ACE_Message_Block *mb;
 ACE_ASSERT(this->getq(mb)!=-1);
 int length=mb->length();
 char *data =mb->rd_ptr();

 
 //Send the data to the remote peer
 ACE_DEBUG((LM_DEBUG,"%s \n",data,length));
 peer().send_n(data,length);

 //Simulate very SLOW network.
 ACE_OS::sleep(NETWORK_SPEED);

 //release the message block
 mb->release();
 } //end send_message

int construct_message(void){
 // A very fast message creation algorithm
 // would lead to the need for queuing messages..
 // here. These messages are created and then sent
 // using the SLOW send_message() routine which is
 // running in a different thread so that the message
 //construction thread isn?t blocked.
 ACE_DEBUG((LM_DEBUG,"(%t)Constructing message >> "));

  // Create a new message to send
 ACE_Message_Block *mb;
 char *data="Hello Connector";
 ACE_NEW_RETURN (mb,ACE_Message_Block (16,//Message 16 bytes long
   ACE_Message_Block::MB_DATA,//Set header to data
   0,//No continuations.
   data//The data we want to send
   ), 0);
 mb->wr_ptr(16); //Set the write pointer.
 
 // Enqueue the message into the message queue
 // we COULD have done a timed wait for enqueuing in case
 // someone else holds the lock to the queue so it doesn?t block
 //forever..
 ACE_ASSERT(this->putq(mb)!=-1);
 ACE_DEBUG((LM_DEBUG,"Enqueued msg successfully\n"));
}
 
int svc(void){
 ACE_DEBUG( (LM_DEBUG,?(%t) Svc thread \n?));
 
 //call the message creator thread
 if(ACE_Thread::self()== thread_names[0])
  while(1) construct_message(); //create messages forever
 else
  while(1) send_message(); //send messages forever
 return 0; // keep the compiler happy.
}
 
int handle_input(ACE_HANDLE){
 ACE_DEBUG((LM_DEBUG,"(%t) handle_input "));
 char* data= new char[13];
 
 //Check if peer aborted the connection
 if(peer().recv_n(data,12)==0){
  ACE_OS::printf("Peer probably aborted connection");
  return -1; //de-register from the Reactor.
  }
 
 //Show what you got..
 ACE_OS::printf("<< %s\n",data);
 
 //keep yourself registered
 return 0;
 
 }
};

int main(int argc, char* argv[]){
 ACE_INET_Addr addr(10101);
 ACE_DEBUG((LM_DEBUG,"Thread: (%t) main\n"));

 //Prepare to accept connections
 Acceptor myacceptor(addr,Reactor::instance());

 // wait for something to happen.
 while(1)
  Reactor::instance()->handle_events();
 
 return 0;
}

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