// task.cpp,v 1.6 1999/09/22 03:13:46 jcej Exp #include "task.h" #include "block.h" #include "data.h" Task::Task (size_t n_threads) : barrier_ (n_threads), n_threads_ (n_threads) { ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task ctor 0x%x\n", (void *) this)); } Task::~Task (void) { ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task dtor 0x%x\n", (void *) this)); ACE_Message_Block *message; this->getq (message); message->release (); } int Task::open (void *) { return this->activate (THR_NEW_LWP, this->n_threads_); } int Task::close (u_long flags) { ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task close 0x%x\n", (void *) this)); return inherited::close (flags); } int Task::svc (void) { this->barrier_.wait (); ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task 0x%x starts in thread %d\n", (void *) this, ACE_Thread::self ())); ACE_Message_Block *message; for (;;) { if (this->getq (message) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "getq"), -1); if (message->msg_type () == ACE_Message_Block::MB_HANGUP) { this->putq (message); break; } const char *cp = message->rd_ptr (); // Don't forget to skip the NULL we inserted message->rd_ptr (ACE_OS::strlen (cp) + 1); ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block 0x%x contains (%s)\n", (void *) message, cp)); /* Create a Data object into which we can extract the message block contents. */ Data data; /* Use the rd_ptr() to access the message block data. Note that we've already moved it past the text string in the block. */ ACE_OS::memmove ((char *) &data, message->rd_ptr (), sizeof (data)); message->rd_ptr (sizeof (data)); // Move the rd_ptr() beyond the data. /* Invoke a couple of method calls on the object we constructed. */ data.who_am_i (); data.what_am_i (); /* An alternate approach: Data * data; data = (Data *)message->rd_ptr(); data->who_am_i(); data->what_am_i(); message->rd_ptr(sizeof(Data)); Even though this cuts down on the number of copies & constructions, I'm not real fond of it. You can get into trouble in a hurry by treating memory blocks as multiple data types... */ ACE_OS::sleep (ACE_Time_Value (0, 5000)); message->release (); } return 0; }