// client_acceptor.h,v 1.4 1999/02/01 00:19:25 schmidt Exp #ifndef CLIENT_ACCEPTOR_H #define CLIENT_ACCEPTOR_H /* The ACE_Acceptor<> template lives in the ace/Acceptor.h header file. You'll find a very consitent naming convention between the ACE objects and the headers where they can be found. In general, the ACE object ACE_Foobar will be found in ace/Foobar.h. */ #include "ace/Acceptor.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ /* Since we want to work with sockets, we'll need a SOCK_Acceptor to allow the clients to connect to us. */ #include "ace/SOCK_Acceptor.h" /* The Client_Handler object we develop will be used to handle clients once they're connected. The ACE_Acceptor<> template's first parameter requires such an object. In some cases, you can get by with just a forward declaration on the class, in others you have to have the whole thing. */ #include "client_handler.h" /* Parameterize the ACE_Acceptor<> such that it will listen for socket connection attempts and create Client_Handler objects when they happen. In Tutorial 001, we wrote the basic acceptor logic on our own before we realized that ACE_Acceptor<> was available. You'll get spoiled using the ACE templates because they take away a lot of the tedious details! */ typedef ACE_Acceptor Client_Acceptor; #endif /* CLIENT_ACCEPTOR_H */